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Quake Mission Pack 1 - Scourge of Armagon
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1997-02-10
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=============================================================================
QUAKE MISSION PACK #1
Scourge of Armagon
=============================================================================
Contents:
The Story
Installation
Basics of Play
Goal of the Game
Skill
Getting About
Finding Things
Commands, Menu, & Console
The Game
The Screen
Messages
Ending a Level
Your New Environment
New Weapons
New Powerups
New Creatures
New Environmental Hazzards and Effects
Multiplayer Action
Cooperative
Deathmatch
Team Games
Commonly Asked Questions
Customer Support
Credits
=============================================================================
The Story
=============================================================================
The blood of Shub-Niggurath lingers in the air like a heavy mist. Chunks of
putrid flesh lie in piles throughout the subterranean cavern. Exhausted, you
stumble along, searching for an exit from this hellhole. You find a blood-
spattered slipgate, a strange juxtaposition of ultra-technology and
medieval squalor. Hoping for either paradise or oblivion, you step through
the slipgate, gambling on its unknown destination.
In a flash of light and pain you emerge from the slipgateÆs quantum vortex
in the shiny-clean environment of a modern military base...your home away
from home. Leaving bloody footprints in your wake, you step away from the
slipgate like a man emerging from a car wreck.
Wearily, you look for some semblance of the life and sanity that you remember
from the time before you heard the name "Quake", but find only emptiness.
Despite your recent hellish experience, the strange quiet of the military
base is more unsettling than comforting. In fact, itÆs not just shellshock
that makes it seem quiet, itÆs the absolute absence of any life in a place
that should be bustling with military activity. Readying your trusty
shotgun, you begin a stealthy surveillance.
The hum of a nearby computer terminal catches your attention. Peering
closely at the glowing screen, you read the final orders from the base
commander: "QuakeÆs forces have infiltrated the weapons storage facility and
are receiving reinforcements through slipgates located at the research
center. All personnel are ordered to proceed with evacuation procedure
EVAC-44A." Your heart sinks as you realize that the commander has ordered
the base to be sealed to prevent QuakeÆs forces from infiltrating further
into our realm. All weapons and vehicles have been removed to reduce any
military advantage that could be gained by taking the base. Any means of
escaping or defending yourself are gone.
With the loss of hope comes resolution. Gritting your teeth, you decide that
you can either cower here, waiting for QuakeÆs forces to arrive, or you can
take the battle to them, infiltrate the storage facility and take out as
many of the bastards as you can. If you were the cowering type, you wouldnÆt
have survived as long as you have. Who knows, maybe you can find some way of
destroying the portal that allows Quake to perpetually send reinforcements.
You go to the slipgate that leads to the weapons facility. Monitors show
that the site has already been overrun with the twisted soldiers that follow
Quake. Hopefully, they wonÆt be expecting the likes of you. Gripping your
shotgun with both hands, you leap into the gate...Valhalla awaits!
=============================================================================
Installation
=============================================================================
Quake Mission Pack #1 (The Scourge of Armagon) requires the full, registered
version of Quake to run. For installation instructions on Quake, refer to
the README.TXT on this CD to see the exact procedure recommended for your
machine.
Once Quake has been installed, you can install Quake Mission Pack #1. For
detailed installation instructions, refer to the README.TXT on the Quake
Mission Pack #1 CD. You must install Quake Mission Pack #1 before you can
play it. It will not run off the CD-ROM.
=============================================================================
Basics of Play
=============================================================================
-----------------------------------------------------------------------------
Goal of the Game
-----------------------------------------------------------------------------
Just like Quake, Quake Mission Pack #1 has two basic goals. First, stay
alive. Second, get out of the place youÆre in. Each level ends in a slipgate.
These signify that youÆve entered another dimension. Unlike Quake, however,
Quake Mission Pack #1 is played in a linear fashion, taking you through each
of the fifteen levels ultimately leading you to the Boss, Armagon, in the
final showdown.
-----------------------------------------------------------------------------
Skill
-----------------------------------------------------------------------------
The Start Level has several different slipgates for each level of Skill you
wish to play.
Easy: This is meant for little kids and grandmas.
Medium: Most people should start Quake at Medium skill.
Hard: Here at id Software, we play Hard skill, and we think you should
too, if you can handle it.
Nightmare: Good luck.
-----------------------------------------------------------------------------
Getting About
-----------------------------------------------------------------------------
Walk: Use the arrow keys or the mouse. To walk steadily forward, hold
down the Forward key (up arrow or right mouse button). Turn left
or right with the left or right arrow key, or by sliding your
mouse in the desired direction.
Run: Hold down the shift key to increase your speed.
Jumping: Tap the space bar or the Enter key to jump. You jump further if
youÆre moving forward at the time, and you jump higher if youÆre
moving up a slope at the time. YouÆll be surprised at the spots
you can reach in a jump. You can even avoid some attacks this way.
Swimming: When underwater, aim yourself in the direction you wish to go, and
press the forward key to go in that direction. You have full three-
dimensional freedom. Unfortunately, as in real life, you may lose
your bearings while underwater. Use jump (the space bar or Enter
key) to kick straight up towards the surface. Once on the surface,
tread water by holding down jump. To get out of the drink, swim
towards the shore. Once there, use jump to clamber up. If youÆre
down a well or you canÆt get a grip, you may not be able to climb
out. There is always another way out, but you may have to submerge
to find it.
Shooting: Tap the Ctrl key or the left mouse button to fire. Hold shoot down
to keep firing.
Use: Quake has no "use" function. To push a button or open a door, walk
up to it or, in some cases, shoot it. To ride a platform up, step
onto it. If a door wonÆt open or a platform wonÆt lower, you may
need to do something special to activate it.
Picking up stuff:
To pick up items, weapons, and power-ups, walk over them.
If you canÆt pick up something, it means you already have the
maximum possible. If it is armor, it means the stuff youÆre trying
to get is worse than what you now have.
-----------------------------------------------------------------------------
Finding Things
-----------------------------------------------------------------------------
Buttons and Floorplates:
Buttons activate with a touch, and floorplates must be stepped on.
If you see a distinctive-looking button in a spot you cannot
reach, itÆs probably a shootable button - fire at it.
Doors: Most doors open at your approach. If one doesnÆt, seek a button,
floorplate, or key.
Secret Doors:
Some doors are camouflaged. Almost all secret doors open when they
are shot or hit with an axe. The rest are opened by hidden
pressure plates or buttons.
Platforms: Most platforms only go up and down, while some follow tracks
around rooms or levels. Normally, when you step onto a platform,
it rises to its full height, and lowers when you step off. Some
platforms drop when you step onto them, and some donÆt work until
you activate them via button or pressure plate.
Pressure Plates & Motion Detectors:
Invisible or visible sensors can open doors, unleash traps, warn
monsters, etc.
Uncovering Secrets:
Secrets are hidden in many ways. You might need to shoot a button,
kill a monster, walk through a secret motion detector, etc.
The Secret of Secrets:
All secrets in Quake Mission Pack #1 are indicated by clues. DonÆt
waste your time hacking at every wall. ItÆs much more productive
(and fun) to use your brain and your eyes. Look up. An angled
texture, a light shining under a wall, a strange sound...anything
might be the clue. Something prominent in a room might be
decoration...or it might be the clue.
TIP: Bouncing a grenade off a shootable button or secret door wonÆt open it,
but if the grenadeÆs explosion goes off nearby, this may well activate such
secrets.
-----------------------------------------------------------------------------
Commands, Menu, & Console
-----------------------------------------------------------------------------
Keyboard Commands
Press F1 (the Help key) or select the Help option from the Main Menu to get a
list of keyboard commands.
NOTE: Help lists the default keys. If youÆve customized your configuration,
Help wonÆt be totally accurate anymore.
The Main Menu
Tap the Escape key to pop up the Main Menu. While you are in the menu, the
game is paused. The Main Menu is pretty much self-explanatory, but if you
have questions, README.TXT explains all.
TIP: Quake Mission Pack #1 saves your current key configuration when you
quit, so that next time you play, you have the same configuration.
Console
Tap the ~ (tilde) key to bring down the console. As with the Main Menu, when
the console is down, a single player game is paused. A wide variety of
esoteric commands can be entered at the console. If your keyboard has no ~
(tilde), the Options submenu from the Main Menu has a "Go To Console"
selection. The README.TXT file contains advanced Console commands.
Command Line
For special command line parameters, see the README.TXT file.
=============================================================================
The Game
=============================================================================
-----------------------------------------------------------------------------
The Screen
-----------------------------------------------------------------------------
The large top part of the screen is the view area, in which you see monsters
and architecture. Immediately below is the Inventory Bar. Below that is the
Status Bar. You can enlarge the viewing area (tap the + key), so much that it
engulfs first the Inventory Bar and then the Status Bar. The "-" key shrinks
the view area.
Inventory Bar: Lists ammo, weapons, deathmatch scores, and power-ups. The
active weapon is lit up. Each weapon has a number by it; type the appropriate
number key to switch to that weapon. In deathmatch, the top four scores are
displayed, along with the color(s) of those players.
Status Bar: A vital part of the screen. When your armor, hit points, or ammo
gets low, the number turns red. ThatÆs a hint, pal. While in Multiplayer
Mode, pressing TAB shows the normal stuff you would see in Single-player
Mode, but over the game screen the entire Rankings List will be displayed
(just like when you die in Deathmatch Mode).
Score Bar: Hold down the Tab key to replace the Status Bar with the Score Bar.
This lists the proportion of monsters youÆve killed, secrets youÆve found,
and time youÆve spent, along with the level name.
-----------------------------------------------------------------------------
Messages
-----------------------------------------------------------------------------
Quake talks to you from time to time. Some messages appear at the top of the
screen. These are non-critical, and tell you that youÆve picked up an
object, or youÆve died in an interesting fashion. Ignore these messages if
you please.
Certain messages appear in the middle of your view area. These are always
important, and you do not want to ignore them!
-----------------------------------------------------------------------------
Ending a Level
-----------------------------------------------------------------------------
Once you finish a level, youÆll find a slipgate, a distinctive archway, or a
gaping hole in the ground leading to the next level. Pass through to emerge
in a new level.
You start the new level with the same hit points, armor, weapons, and ammo
you had at the end of the previous one. Except that if you have over 100 hit
points (due to the mega health power-up), you start the new level at 100. If
a power-up was active at the end of the previous level, sadly, it is no
longer in effect. Make the best of it.
=============================================================================
Your New Environment
=============================================================================
-----------------------------------------------------------------------------
New Weapons
-----------------------------------------------------------------------------
Proximity Mine Launcher:
These are definitely not your typical grenade launchers. Gameplay
reaches new heights of strategic intensity with these motion-
sensitive mines. Launch them into walls and ceilings and leave a
little surprise for your enemies.
Laser Cannon:
This weapon emits a series of laser blasts that disintegrates
anything in its path. The laser canon will have the ability to
bounce off an inanimate object at least once; in tight quarters,
maybe twice.
Mjolnir: This is THORÆs War Hammer. Electrical by nature, when hammered to
the floor it sends out a scattered electrical force along the
ground. An ear-piercing clap of thunder will sound when the
opponent is struck. The electrical current can spread from one
opponent to the next.
TIP: The proximity mines stick to walls and floors. Use them strategically
to lay waste to your enemies.
Switching Between Weapons:
If you are firing a weapon and run out of ammo, Quake auto-
matically switches you to another weapon. It will never switch to
the grenade launcher or rocket launcher, however, for reasons that
ought to be obvious. So if youÆre firing away happily and suddenly
switch to the axe, it doesnÆt mean youÆre out of ammo...you
probably still have grenades. But Quake requires you to switch to
these dangerous explosives on your own.
-----------------------------------------------------------------------------
New Powerups
-----------------------------------------------------------------------------
Horn of Conjuring:
Upon activation, a random creature is spawned in to protect you.
This creature will fight by your side and help you destroy all of
your enemies. The creature will continue to fight for you until he
is killed. Be careful though, you can accidentally kill your
servant creature.
Empathy Shield:
When this magic shield is activated, all damage received by the
player is split between the player and the attacker. "Feel my
pain, buddy!"
Wetsuit: Provides immunity to all lightning attacks. Also, allows player
better underwater propulsion and the ability to fire electrical
weapons underwater without damage to himself.
-----------------------------------------------------------------------------
New Creatures
-----------------------------------------------------------------------------
Gremlin: These creatures travel in packs attacking like a swarm of bees to
steal your weapons and feast on the bodies of your slain enemies.
Centroid: These armor-plated, techno-advanced scorpion creatures are huge
and pissed. They carry dual nail guns for claws to get your
attention, but get too close and you'll have a stinger in your
face.
TIP: Some weapons are better vs. particular monsters than others. If a new
monster seems real tough, switch weapons.
-----------------------------------------------------------------------------
New Environmental Hazards and Effects
-----------------------------------------------------------------------------
Fallaway/Exploding Walls:
These floors fall away instantly when stepped on or create an
earth-splitting QUAKE.
Spike Mines:
Floating mines of flesh and steel that wander the levels and
unleash a devastating shower of spikes when in proximity of a
player. If you keep your eyes on the mine they will charge at you
slower, but turn your back and they will destroy you. Use the
spike mines to your advantage by leading them into other
creatures.
Lightning Traps:
The Surgeon General recommends that these periodic bursts of
lightning are hazardous to your health. Avoid them "If you can!"
Falling Rocks:
Some areas have rocks or boulders that will damage unsuspecting
players.
=============================================================================
Multiplayer Action
=============================================================================
Quake Mission Pack #1 (Scourge of Armagon) fully supports multiplayer mode.
There is one new level designed specifically for multiplayer.
When you are using the console or Main Menu in multiplayer, the game does not
pause. Irresponsible players and monsters can freely shoot you, and your only
recourse is bloodthirsty vengeance. The Talk function is useful here. When
you talk, the message appears at the top of all playersÆ screens, preceded
by the speakerÆs name.
To set up, run, or join a multiplayer game, use the Main Menu Multiplayer
option. README.TXT contains details that may be useful if your network or
modem needs special configurations.
-----------------------------------------------------------------------------
Cooperative
-----------------------------------------------------------------------------
In a co-op game, you and your friends work together to finish the level. When
one person exits, everyone else exits too, wherever they might be. If you are
killed in co-op, you reappear at the start area, and have to catch up to your
buddies. Use Talk to find out where they are. See the Multiplayer options on
the Main Menu for more info.
-----------------------------------------------------------------------------
Deathmatch
-----------------------------------------------------------------------------
In a deathmatch, play is totally cutthroat. No monsters exist, and when you
are killed, you reappear in a random spot. After you pick up an item, it
respawns (i.e. pops back into existence) after a while. (Some items take
longer to respawn than others.) Every time you kill someone, you get a Frag.
The person with the most Frags wins, so wreak slaughter amongst your pals!
If you kill yourself, whether intentionally or by accident, you lose a Frag.
This includes drowning, getting crushed, and so forth. See the Multiplayer
options on the Main Menu for more info.
-----------------------------------------------------------------------------
Team Play
-----------------------------------------------------------------------------
Team play is a cool combination of co-op and deathmatch. Each team picks a
"uniform" and everyone on that team changes their color to the team color.
The team with the most Frags wins.
TIP: If you have the Team Color Rules set to No Friendly Fire, your weapons
wonÆt hurt other players wearing the same color pants as you. (You can still
have differently colored shirts.) Your shots still wear away their armor, and
your own grenade and rocket explosions still hurt you, but not them.
=============================================================================
Commonly Asked Questions
=============================================================================
Q: Why do creatures summoned by the Horn of Conjuring often act really
stupid?
A: The conjuring process often affects the feeble minds of the creatures
adversely. As a result, the creatures often have a difficult time
performing. Conjured creatures are commanded to follow you whenever
they are not fighting another creature. You can use that to your
advantage by leading the charmed creature to an enemy you are trying
to destroy.
Q: How do I stop Gremlins from stealing my weapon?
A: Gremlins are crafty little devils, but they do have their limits. A
Gremlin will not steal your Mjolnir, standard shotgun or axe. By
switching to one of these weapons, he won't be able to steal your
weapon.
Q: Who is Hipnotic Interactive? A bunch of washed up hypnosis experts?
A: Hipnotic Interactive is made up of some of the most talented game
designers in the industry. Previously they have worked on such
titles as Duke Nukem 3D, Final Doom, Rise of the Triad, Master Levels
for Doom 2 and Terminal Velocity. They are dedicated to making the
best 3D action games in the industry.
Q: I liked the "Scourge of Armagon." What are you guys going to do next?
A: They are currently working on a game to be out early '98. To find out
about updates and what they are up to, check them out at:
http://www.hipnotic.com.
=============================================================================
Customer Support
=============================================================================
Before contacting customer support, please consult the technical help file.
It contains the answers to some of our most frequently asked questions and
may quickly and easily provide a solution to your difficulty. If after
reviewing the technical help file you are still experiencing problems,
please feel free to contact us through any of the online services listed.
Quake Mission Pack #1 (Scourge of Armagon) technical support is available
through our online services only. If you are experiencing difficulty with
your original version of Quake, please contact id Software technical support.
Due to the complex nature of network games, please provide the following
information when requesting technical support:
1. Complete product title.
2. Exact error message reported (if any) and a brief description of the
problem.
3. What operating system is each player using (e.g., Windows 95 or DOS)?
4. What kind of processor does each machine have (e.g., Intel Pentium«
90)?
5. What kind of video and soundcards do the machines have (e.g., Diamond
Stealth 64 video, Sound Blaster)?
6. Are you using a joystick? If so, what brand and model? What is it
using as a game port (e.g., soundcard, dedicated game port)?
7. How much free disk space do you have?
8. How much RAM is in each machine?
In addition, please note whether you are using a modem or LAN to play Quake
Mission Pack #1 and have the following information available.
If you are using a modem:
1. What kind of modem is on each end (brand, model, speed, internal or
external)?
2. Do you have more than one modem?
3. On which port is each configured?
4. Does Hyperterminal (or any other terminal program) work with your
modem? This is an easy way to test whether or not your modem is
configured correctly.
5. At what speed are you connecting?
6. Have you made sure data compression, error detection, and flow
control is turned OFF? Refer to your modemÆs manual to do this.
If using an external modem:
1. What kind of serial card is being used?
2. Do you have a seven-wire serial cable?
If you are on a LAN:
1. Can you see other computers on the network?
2. What is your network configuration?
3. What brand of network card do you have?
4. What network software are you running? What version number?
Online Services with Activision Forums, E-Mail and File Library Support:
America Online: Use keyword "Activision" to locate the Activision forum.
CompuServe: 76004,2122 or [GO GAMBPUB] GO ACTIVISION
Activision BBS: (310) 479-1335 Up to 28,800 Baud; Settings: 8 Bits,
No Parity, 1 Stop Bit (8, N, 1)
Internet: support@activision.com or www.activision.com
Fax: (310) 479-7355, 24 hours a day
FaxBack: (310) 473-6453, 24 hours a day
Snail Mail: Activision
Customer Support
P.O. Box 67713
Los Angeles, CA 90067
Phone: Call our 24-hour automated voice-mail system for answers
to our most frequently asked questions at (310) 479-5644.
=============================================================================
Credits
=============================================================================
-----------------------------------------------------------------------------
id Software
-----------------------------------------------------------------------------
Programming: John Carmack, Michael Abrash, John Cash
Design: Sandy Petersen, American McGee, Tim Willits
Art: Adrian Carmack, Kevin Cloud
Biz: Todd Hollenshead, Paul Steed, Donna Jackson, Barrett Alexander
-----------------------------------------------------------------------------
Hipnotic Interactive
-----------------------------------------------------------------------------
Programming: Mark Dochtermann, Jim DosΘ
Art: Robert M. Atkins, Michael P. Hadwin
Design: Richard "Levelord" Gray, Tom Mustaine, Mike Wardwell and Jim
DosΘ
Biz: Harry A. Miller IV
Additional Design:
Matthew Hooper, Mackey McCandlish and Jimmy Sieben
Special Thanks to:
Sheilia, Marianna, id Software and many of our friends for
supporting the launch of Hipnotic.
-----------------------------------------------------------------------------
Activision
-----------------------------------------------------------------------------
Marketing: Henk Hartong, Barbara Matias
Production: Steve Stringer, John Cibulski, Kelly Rogers
Quality Assurance:
Tim Vanlaw, John Tam
Additional QA:
Woody Grafing, Rick Omori, Steve Rosenthal, Kelly Wand
Original Music by:
Jeehun Hwang
Installer: Mark Lamia, Adam Goldberg, Frankie Tam
Creative Services:
Denise Walsh, Mike Rivera
Special Thanks to:
Biz: Mitch Lasky and Bill Anker for doing the deal.
id Software: Todd, Bear, Tim, Adrian and everyone else for making this go
smoothly.
Hipnotic: Harry, Mark, Richard, Jim and all the rest for their amazing
work.
Music: Rob Patterson for Additional Guitar Work
And: Page & Mitch. "Thank you."